G

NameKindDescription
Game Playuse caseGame play proceeds by having one
agent contact a second to receive
the Current_Selection of Domain
values. The receiving agent then
compares his Current_Selection and
removes Selections that are inconsistent
with those just brought in by the
rendezvous. After this, the receiving
agent sends a transaction to the
Historian. Finally, if there has
been no change of state after contacting
all of the possible communicants,
or if there are no values in the
Current_Selections, the agent contacts
the Referee to note the fact of
this agent not seeing any point in
continuing to revise his Selections.
Game Playsequence diagram
Game Set Upuse caseIn the game set up, the user tells
the Referee where to find the input
text file that identifies which agents
can communicate with each other, and
what the original domain values of
each agent are. This scenario also
tells the Historian where to write
the transaction history when the game
is wrapping up.
Game01package
Game01package
Game_Donetransition