Name | Kind | Description |
Game Play | use case | Game play proceeds by having one agent contact a second to receive the Current_Selection of Domain values. The receiving agent then compares his Current_Selection and removes Selections that are inconsistent with those just brought in by the rendezvous. After this, the receiving agent sends a transaction to the Historian. Finally, if there has been no change of state after contacting all of the possible communicants, or if there are no values in the Current_Selections, the agent contacts the Referee to note the fact of this agent not seeing any point in continuing to revise his Selections. |
Game Play | sequence diagram | |
Game Set Up | use case | In the game set up, the user tells the Referee where to find the input text file that identifies which agents can communicate with each other, and what the original domain values of each agent are. This scenario also tells the Historian where to write the transaction history when the game is wrapping up. |
Game01 | package | |
Game01 | package | |
Game_Done | transition |